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In DOOMQL, SQL itself governs movement, collision, enemies, combat, progression, and every rendered pixel on screen.
The finished game is a small, original Doom-like where all core mechanics and rendering are driven entirely by SQL. ✦ AI generated
Simon Willison · Simon Willison's Weblog · 2026-07-13 · original ↗
The result is a small, original Doom-like game in which SQL owns movement, collision, enemies, combat, progression and every RGB pixel on screen.
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- ·DOOMQL: a small, original Doom-like game
- ·SQL controls movement and collision
- ·SQL drives enemies, combat, and progression
- ·Every rendered RGB pixel comes from SQL
- ·SQL isn't just game logic underneath
- ·It also renders every pixel on screen
- ·One language owns the whole game loop
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