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Designing games that are fun remains a uniquely human trait requiring skill and experience beyond what AI agents can currently bring.

After building many games with AI, the author concludes that all have been disappointing from a gameplay perspective, and that making fun games requires human design skill that neither he nor Claude currently possesses. ✦ AI generated

Simon Willison · Simon Willison's Weblog · 2026-08-05 · original ↗

I've vibe coded up quite a few games now. They've all been deeply disappointing from a gameplay perspective - it turns out designing games that are fun remains a uniquely human trait, and one which requires significantly more skill and experience than either Claude or I can bring to bear.

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