Anthropic's original plan to remove Fable 5 from subscriptions was driven by compute capacity concerns, and they may need to dial back training to free up GPUs for serving the model.
The author speculates that compute constraints drove Anthropic's original restriction, and that now serving Fable 5 broadly could force Anthropic to divert GPUs away from training.
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Simon Willison: Their original plan was driven by concerns over compute capacity. I wonder if they'll have to dial back their training efforts in order to make more GPUs available to help serve the model.
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