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In this collaborative coding escape room, we need to collect clues Sherlock left in his flat and write code to figure out where he went.

The crew describes the premise: they've been dropped into Sherlock Holmes' apartment at 221B Baker Street and must find clues, write code, and locate Sherlock, using a UI where inputs and outputs can be connected to code. ✦ AI generated

CJ · Syntax · 2026-08-03 · original ↗

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Scott, Wes, and I have been dropped into Sherlock Holmes' apartment at 221B Baker Street. We have to find clues, write some code, and basically figure out where Sherlock Holmes went. ... this is from coding game, the same people that do Clash of Code. They have these collaborative escape rooms. ... We are dropped into Sherlock Holmes' apartment in London, August 6th, 1889.

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0:00How many developers does it take to find Sherlock Holmes? Today we're going to find out. Scott, Wes, and I have been dropped into Sherlock Holmes' apartment at 221B Baker Street. We have to find clues, write some code, and basically figure out where Sherlock Holmes went. Are you guys ready? >> Yes, more like Sherlock homie. He's my homie and we're going to do this together. >> I am not a fan of escape rooms or

0:27anything like that. So, I'll I'll do my best, but we'll Yeah, let's get into it. >> Yeah, we'll see. And so, this is from coding game, the same people that do Clash of Code. They have these collaborative escape rooms. So, we are dropped into Sherlock Holmes' apartment in London, August 6th, 1889. And it [music] seems that Sherlock has left his apartment at 221 Baker Street in a hurry. He was in search of his

0:50worst enemy solving a strangely related investigation. Mrs. Hudson called you, possible successors are claimed by Londoners to track him down. Knowing Sherlock, he must have left some clues to find him in case he disappeared. In this first part, Miss Hudson opens the door to Sherlock's apartment exactly as he left it a week ago. He must try to collect all the traces that Sherlock may have left in

1:10order to locate him. We're counting on you. Good luck. A quick tutorial of the UI here. Basically, we're going to be clicking around trying to find stuff. And anything that's labeled as an output or an input can be connected to the code. So, >> Okay. >> we can see that like this one here, if I run this function, it's going to output that there. Oh, it's playing music.

1:39Fascinating. So, it plays plays the >> There's a lot of sequence numbers or letter sequences like all over the place. >> So, this this was actually fascinating. It Whatever notes you put in here, that's what the violin plays. So, that's cool. But, then there's also like inputs. >> Okay. >> I have an input that I've gotten from his desk that is listed as letters and if I simply just output it, it says the

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