The ultimate vision for Roblox, held for 20 years, is a high-fidelity physics-simulated space where people can co-experience — build a car, drive it, go to a birthday party, chop trees — and AI's role is to superpower the creation of that holodeck and make it photorealistic, scalable to 10,000 people, and acoustically simulated.
Dave frames Roblox's 20-year vision as building the 'holodeck' — a high-fidelity simulation backed by real physics where people co-experience. AI exists to superpower that vision, not replace it.
transcript
Dave Baszucki: And what we had always imagined is if this high-fidelity space was backed by physics simulation and reality simulation, you'd be able to do stuff. You'd be able to build a car, put wheels on it, drive it around. You'd be able to go to a birthday party and blow out the candles. You'd be able to chop trees down and make a house of it. So that was literally the genesis of Roblox. And here we are 20 years later, there's so much more to do. But one vision of AI is how do you superpower the creation of that holodeck. And how do you get it photorealistic as soon as possible? How do you get 10,000 people in it instead of 100? How do you do acoustic simulation? That sounds realistic with 10,000 people.