Maris compares today's AI to the text-adventure game Zork — brittle, lacking memory and consistency — and predicts that within five years the industry will reach a photorealistic, ambient-computing stage driven by infrastructure platforms, not just larger models.
transcript
Bill Maris: I'm going to make an analogy to the gaming industry. We all get asked and we all think about, well, what does the future look like when AI is everywhere? ... Let's look at the gaming industry. So I used to play this game, Zork. There's one called Planet Fall back in the 80s. And it was very brittle. It was turn response, turn response, grab a lamp. Oh, I didn't, it's a lantern. I should have said lantern. Go north and you wait for the computer to respond. Let's show the most sophisticated retail available AI system out there today on the next slide and tell me how different it looks. ... What's happened to the gaming industry from the 80s to today is going to happen in AI, but in the next like 5 years. ... On the AI side, there will be ambient computing. There will be the problems that Zork had will be solved for AI. Lack of memory, lack of consistency, session resets, and so forth. ... I don't plan on investing in kind of larger models, right? Just like it wasn't better stories that would make better games. It was controllers and physics engines and GPUs. And those are the parts of the AI cycle that I'm interested in, which is all the platforms that need to be built to ... make this reality real in the next five years. And it's not just bigger models. I think we're at the Atari command line stage of AI, and we're going to get to the PlayStation 10 stage in the next five years.